The Scriptorium

Thoughts on Game Design, Development, and other general nerdery

Wednesday, November 9, 2016

Moved over to tumblr

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Hey, a bunch of folks came over here from the FFXIV community, so I wanted to update everyone that I moved this blog over to http://pedrothe...
Sunday, March 27, 2016

Raid Boss Dissection: FFXIV, Thordan Extreme

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Because I am obviously much closer to the development process on WoW, I don't really get the opportunity to dissect our fights as a pla...
15 comments:
Saturday, January 3, 2015

Gaming Highlights of 2014

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As we move into the new year, I thought it would be a great time to reflect on some of the games I played this year that stuck with me, and ...
Saturday, March 22, 2014

Engineer Anxiety vs. Designer Freedom

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Every team has its own interdepartmental relationships - some more dramatic than others - but something that has been an issue on every  pro...

Ch-ch-ch-ch changes

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So, I haven't updated this thing in forever. This is because, over the course of the last two years I have: left my job at Obsidian,...
Monday, July 30, 2012

Skill Tests vs. Gameplay

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Skill Tests are what I call an element of many games that sometimes looks like what I described as gameplay - but I don't think it actua...
Friday, December 9, 2011

What is Gameplay?

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My personal theory of fun centers around gameplay. I don't think that gameplay is the only reason why we play games, and I certainly don...
2 comments:
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